The marker type is not specified, but "cylinder" is recommended. To create compatible maps you are forced to add regular MTA markers to your map with the specific size 5. The map mode works with the default race resource. (The radar and logo are not included) Mapping When a player dies, the script will decide either to drop the flag on the ground surrounded by a rescue marker or move it back to the respective base to avoid mid-round glitches.Īfter the round ends (as of the current state of the writing) the team with the most points wins. You are only allowed to gain these points, when your own flag is in your base. The script will try to give each team the nearest spawnpoint to the base marker, add each participating player to a team and start the match.Įach time has the task to capture the enemies flag and bring it to their own base to gain points. If a compatible map starts, the map mode analyzes the element environment and creates the teams based on the available base markers on the map (see further information under Mapping). Each dedicated CTF map should guarantee the balance for flag carrier and base defender. In the end the team with the most points wins the match. The point of the mode is to gather points by capturing enemy flags while keeping the own flag in the home base. A map mode for race maps in the multiplayer modification MTA (Multi Theft Auto).
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